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NewsletterGorilla Newsletter 106Samuel: A Silly Speech Model – Processing's 25th Anniversary – The End of Proprietary Software – How to Trust your Agents – CSS on the GPU2026 OCT 12NewsletterGorilla Newsletter 105Physarum Sims with Brain - Unconventionally generated Turing Patterns - Rhizome's 30th B-Day - TypeSafe's Jev - Pacing the Frontier with Anthropic - Sharded Postgres Queries - Recreating Demoscene Sketches2026 SEP 28NewsletterGorilla Newsletter 104Constraint-programmed puzzle games, dithered QR codes, OpenAI's Navier-Stokes drama + the Hugging Face sandbox escape, and the case for not understanding your codebase.2026 SEP 14NewsletterSelf-modifying Quines, new HTTP QUERY Method, and Loop EngineeringSelf-modifying Quines - Realistic Cloth Sims - Virtual Pen Plotters - Procedural GLSL Sims - The QUERY HTTP method - The Fuss around Loop Engineering - Building an Agentic Newsletter2026 JUL 18NewsletterGorilla Newsletter 102Learning Creative Coding - HTML in Canvas - Plottimation Tool - Intro to Shader Programming - New Shader Playground - CVPR 2026 Art Gallery - Pretext - Hyperblam - AI and the Erosion of Programming Careers + lots more2026 JUN 27NewsletterGorilla Newsletter 101Compute Shader Physarum Sims - Programming Software Rasterizers - New Fractal Formulas - Interactive A-Life Sims - The State of Devs 2025 - 5 years at Vercel - OAuth Explained - DOM Templating API - Diffusion Models for Video Game Graphics - AI Impact on Dev Productivity2025 JUL 21NewsletterGorilla Newsletter 100Evolving Genart with fxhash - Flow Lenia for Emergent Evolutionary Behaviour - WebGPU Particle Life Sims - One Million Chessboards - 280 Character Shaders - JavaScript turns 30 - JPEG Format History - New PNG Spec - Search Engine from Scratch - LangGraph for Agentic Workflows2025 JUN 30NewsletterGorilla Newsletter 99Open-form Genart x fxhash - One Million Chessboards - strudel Music live coding in the browser - Inigo Quilez & Freya Holmér on the Wookash Podcast - Reservoir Sampling - CSS Hell - Container Query Hack - Zip bombing malicious Traffic2025 MAY 12NewsletterGorilla Newsletter 98RampenSau v1.0 - Spectral.js 3 - Understanding Shader Functions - Livecoding Graphics in Lisp - Acerola on Perlin Noise - L-systems & Pattern Grammars - Federating a Microblog - Writing Useful Error Messages - Cookie Store API -2025 APR 28NewsletterGorilla Newsletter 97Programming WebGL Gradients - Painting with Evolutionary Algorithms - Hydra JS Tutorial Series - Bilinear Interpolation of Quad Meshes - Jonas Lund's Network Maintenance - Shaders in SQL - WebKit's text-wrap: pretty - Over-engineering Anchor Links - h1 Default Styling Changes2025 APR 21NewsletterGorilla Newsletter 96The Art of Pen Plotting - Interleaved Gradient Noise - Mondrian Shader - String Art in P5 - PIPO Creative Interfaces - GLSL Rubik's Cube - CSS Item Flow Concept - CSS LQIPs - Microsoft OG Source Code - Anime.js v4 -2025 APR 07NewsletterGorilla Newsletter 95The HTML Review 2025 - The Rivulet Esolang - DDA Algorithm Explained - DIY Synths Database - Writing Blog Posts for Devs - Programming an Undo Stack - CSS Gap Decorations Proposal - LLM Agents are simply Graphs2025 MAR 31NewsletterGorilla Newsletter 94Procedural Ant Colonies - Bounding Volume Hierarchies - Procedural Cave Systems - 3D Printer for Yarn - Voronoi Sudoku - TypeScript 10x Faster - Writing Exceptional Documentation - Functions in CSS - Design in Tech Report 20252025 MAR 24NewsletterGorilla Newsletter 93Dithering in Colour - The Lost Art of Logarithms - Evolving Shaders with LLMs - Art with Sinusoids - IO Devices & Latency - Whimsical Web Animations - Deceptive Progress Bars - CSS Relative Colors - Understanding Embeddings2025 MAR 17NewsletterGorilla Newsletter 92Logic Circuit Cellular Automata - Generative Plotter Vending Machine - Tweet Coding GLSL Shaders - Distance Test for Bad Art - Indie Web Love Letter - What is TypeScript? - Doom in TypeScripts's Type System - Bloom Filter Data Structure - In Praise of Off-Screen Menus - Blogging in the Age of AI2025 MAR 10
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